EverQuest 2 Alchemy Guide
A comparison of +progress/-durability buffs shows a different story C
Theory (level 1) decrease durability by 6
increase progress by 18
Assumption (level 20) decrease durability by 9
increase progress by 27
Clearly there are times when you’d want to use one over the other. Assumption is ideal to use when you’re doing low level combines that are easy to get pristine on, but Theory is the better choice when you need to have tight control of your durability level.
4.4. Increasing Efficiency with the In-game Macro System
Everquest 2 has a very user-friendly system which you can use to create macros to help you in crafting. Crafting is very repetitive and if you do it in large blocks of time you’ll want to use macros to ease the stress on your hands and wrists.
I have several macros that I use in different situations. Each of them activates one crafting buff and queues another one to go off afterwards. It doesn’t sound like much but over several hours spent crafting it saves a huge amount of clicking. They’re also useful in situations where I’m doing other things in addition to crafting C I can start a reaction, hit a macro then ignore it till the item is finished and it’s time to start the next one. Normally in these situations I’m doing low level recipes that don’t take too much effort to get to a pristine level. One hit of my progress macro and 90% of the time I’ll end up with a pristine product at the end of the crafting process.
When I’m doing low level combines (ten or more levels below my current level), I use a macro that activates my two biggest +progress buffs that don’t use power. Most of the time, using this macro and nothing else is enough to get pristine combines.