EverQuest 2 Alchemy Guide
4.3. Speeding Up the Crafting Process
Once you are comfortable with using +durability buffs in this way you can deviate from this pattern somewhat and still get good results. It takes time to learn the rhythm of crafting and find out how far you can push your luck but once you do it’s this as much as anything else that will speed up your crafting rate.
Apart from all of this, another way of increasing your efficiency is to take a close look at the buffs you’re using. At the start of each tier you’ll get a new set of buffs, but it’s not always a good idea to use the highest level buff of each type that you have. Of course you want to make sure you always have easy access to one full set each of +progress and +durability buffs, but at level 20 and for each subsequent tier you’ll be given a new buff set. In general the replacement buffs will have more powerful effects than their lower- level counterparts, but they have a higher cost when used (although this isn’t always the case).
For example, compare the +durability/-progress buffs you’ll end up with at level 50 C
Conceptualize (level 10) decrease progress by 20
increase durability by 10
Conjecture (level 30) decrease progress by 10
Increase durability by 5
Right away you should be able to see that conceptualize is much more appropriate for most crafting situations C when you’re trying to hold back progress to increase durability for example, or at the start of a craft when you’re trying to build up your durability reserves. I don’t have Conjecture hotkeyed and in fact I’ve rarely used it, as there are no situations where Conceptualize won’t do as good as or a better job. It is so much easier to increase progress than it is to increase durability that the extra progress loss you get when using Conceptualize isn’t really a problem.